Dream Harvest
The majority of my time at Dream Harvest involved creating the UI for Nightmare London, an occult-inspired turn-based tactics game. I was the sole UI designer, taking the project from research, concepts, prototypes, and mockups all the way to an implemented prototype UI. The latter included the creation of dialogue systems, the battle UI, in-game menus, icons, and more.
In addition to my work on the game’s UI, I also conducted deep research into relevant historical context and occult workings, contributed to initial game design concepts, and wrote various pieces of in-game writing and research documentation. I also fulfilled the role of Junior Game Designer under the lead to design multiple game systems.
I also created the UI for both the desktop and mobile versions of NeuroNet: Mendax Proxy, Dream Harvest’s first title, which involved implementation in-engine using Unity UI Builder alongside our UI programmer.











