Dream Harvest
- Created the UI for desktop and mobile for the game "Neuronet Mendat Proxy"
- Implemented in engine using Unity UI Builder working with our UI programmer
- Designed the UI for an unreleased turn based tactics game, Nightmare London
- Deep research into Historical context and occult workings
- Creation of dialogue systems, battle ui, in-game menus, icons, etc
- Sole UI designer, going from research, to concepts, prototypes, mock ups, all the way to implemented porotype UI.
- Deep research into Historical context and occult workings
- Worked as a Junior Designer under the lead to design multiple game systems
- Wrote various parts of in-game content and research documentation










