ZA/UM
I was UI/UX Designer for ZA/UM’s second game Zero Parades: For Dead Spies for over three years, working closely with the Art, Tech Art, and Engineering teams.
My responsibilities encompassed UX flows and user research across the project, including conducting deep research into relevant art styles and conceptual frameworks and thus aiding in style setting for the entire UI experience. I also worked with Design on gameplay concepts and prototypes for the wider team.
I was responsible for concepting and white-boxing all UI features as well as artworking and design of final in-game assets (including UI animations such as the Weeping Eye) and graphic design for the game’s Steam achievement icon set.
In addition to my work on the game itself, I also designed and wrote the ruleset and layout for the Zero Parades TTRPG promotional one-shot An Evening at the Palace of Culture.
















